Rollback in Dragon Ball FighterZ (DBFZ) refers to a networking technique that helps reduce the perceived lag between players during online matches. It is commonly used in fighting games to provide a smoother and more responsive online experience.
In DBFZ, rollback netcode allows players to experience minimal input delay and a more accurate representation of their actual performance in gameplay. This is achieved by predicting and displaying the opponent's next move based on previous inputs, and then rolling back to correct any discrepancies if necessary.
Rollback netcode helps maintain a consistent and fair online experience for all players, regardless of their location or internet connection quality. It is considered a more efficient and effective networking solution compared to delay-based netcode, which often results in input lag and inconsistent performance during online matches.
Overall, rollback netcode plays a crucial role in improving the online multiplayer experience in DBFZ, allowing players to enjoy competitive matches with minimal delay and optimal responsiveness.
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